Bugfixes in OpenSim 0.8.0.1

Sheera Khan
Sheera Khan
 Moderator edited September 2014 in Technical Support
Huhus,

Justin hat ein neues Release der 0.8.0 OpenSim herausgegeben, in der einige Fehler behoben wurden. Speziell der lästige Fehler mit den fehlenden oder doppelten Attachments nach einem TP soll darin nun behoben sein. Abgesehen von den Bugfixes soll dieses Sub-Release keine Änderungen an Konfigurationen oder Datenbanken erfordern. Nur die OpenSimDefaults.ini wurde geändert, die wird aber von uns normalerweise nicht bearbeitet...

Quelle: http://justincc.org/blog/2014/08/22/opensimulator-0-8-0-1-released/
Download: http://opensimulator.org/wiki/Download Achtung: es sind keine Metro-spezifischen Optimierungen und Konfigurationen enthalten!

Vielleicht können unsere Admins uns ja bei Gelegenheit eine neue Version zum Download bereitstellen, das wäre sehr lieb :-)

Ciaoooo

Sheera

Comments

  • Lena Vanilli
    Lena Vanilli
     Administrator edited 2:00PM
    Huhu Sheera,

    danke für die Info! :)

    Dann werden wir gleich heute mal eine neue Metro-Version zur Verfügung stellen.

    Leider müssen wir immer noch verschiedene Mods in die OS-Releases übernehmen (u.a. wegen des Incontinental-Lags, der Verwaltung dynamischer IP-Adressen bei Homies, usw.). Ich frage mich nur, warum gerade die Verwaltung dynamischer IPs nicht übernommen wird. Der Code liegt den Dev's vor. Will man nicht, dass die Homies sich irgendwo kostenlos anschließen können ??

    Auf jeden Fall kann die Metro-Version mit dynamischen IP's umgehen. Auch ohne dynDNS oder so. Im Arriba-Form haben wir das ja auch schon übernommen. Damit klappt es auch.

    Viele Grüße
    Lena
  • Sheera Khan
    Sheera Khan
     Moderator edited 2:00PM
    Kleine Liste der Verbesserungen (aka Release Notes)

    Die Hervorhebungen (in rot) markieren Dinge, von denen ich weiss, dass sie Leute hier betreffen, bzw. betroffen haben. D.h. nicht, dass die anderen Sachen nicht auch interessant sein können ;-)

    General Simulator

    - The Close() method is now called again on shared region modules when the simulator is being shutdown. This has been a long time regression.
    - Removed unnecessary RestClient debug logging.
    - Fixed bug in "show modules" command that meant that shared modules were listed as non-shared (and vice-versa!).

    Services

    - Added experimental "show grid size" grid service console command. This will show the size of all registered regions on the grid. This will still count regions that are not active but did not deregister properly (e.g. because the simulator crashed and region config was changed before it was restarted).
    - Added check to make sure that varregions do not overlap. This is activated by setting [GridService] SuppressVarRegionOverlapCheckOnRegistration = true in OpenSim.ini. Not yet active by default though it will be in the next main release.

    Mesh/Sculpt

    - Uploading a mesh object with textures now also creates a user inventory item for each uploaded texture.

    Avatars

    - Fixed an issue with avatar attachments disappearing or appearing twice on Hypergrid teleports.
    - Avatar XBakes (experimental facility) are now stored only in the simulator's local asset cache, not in the main asset server.

    Entity Transfer

    - Fixed sim capacity checks to determine whether a user can directly enter their chosen region on login.
    - Fixed problems when using the Allowed/Denied viewers facility and the viewer's name was shorter than the test strings.
    - Fixed a child agent management issue when teleporting between neighbouring varregions.
    - Fixed problems with an avatar very rapidly crossing back and forth between regions by disallowing the second cross until the first has completed.

    Physics

    - Fixed issue where low level avatar flying in BulletSim could cause the avatar to flop onto the ground. Such flight now acts more like the OpenSimulator ODE physics plugin and Linden Lab's grid.
    - Fixed exception when creating or destroying large large linksets in BulletSim, including creation on startup (Mantis 7191).
    - Fixed occasional issues with collision processing when running BulletSim on a separate thread.
    - Added avatar terminal velocity to BulletSim. Now acts as seen in ODE and on the Linden grid.
    - Fixed an issue with the ODE physics plugin where an avatar could not jump and then move forward when facing south or west.

    Region/Estates/Parcels

    - Fixed exception generated by premature closing of connection in the DataSnapshot facility if active.

    Map

    - Fixed bug when teleporting within a varregion via the main map.

    Instant Messaging

    - Group name included in group IMs since this is used by some viewers (but not others).

    Scripting

    - Fixed issue where an LSL script containing jumps would cause wrong script error line/column position reports.
    - Improved script error line/column reporting in general.

    UDP

    - Added --all switch to "debug packet" console command that changes packet logging for both current and future connections.

    Monitoring

    - Fixed regression with "stats record start|stop" console command. In OpenSimulator 0.8, a bug meant that this would not work. Workaround there was to repeat the last argument twice (e.g. stats record start start").

    Known issues

    - Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL. This is necessary for temporary attachments settings to be persisted. This functionality is considered experimental.
    - Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as "#RLV/~gift" rather than just "~gift". This is being addressed in http://opensimulator.org/mantis/view.php?id=6311. Any help from viewer developers on this would be much appreciated.
    - No form of prim equivalence is implemented for meshes.
    - Loading scripts from the library section of inventory does not work properly.
    - The non-default Warp3D maptile generator currently leaks memory very badly. We recommend that you only use this once at the beginning of each simulator session.
  • Sheera Khan
    Sheera Khan
     Moderator edited 2:00PM
    Huhu Lena,

    der Emil Jannings muss wohl auch bei Gelegenheit updaten und würde wohl von der IntercontinentalMetro profitieren (s. Thread http://forum.hypergrid.org/opensim-support/groups-module-t3744.html). Ist das ein gesonderter Download? Oder ist das in der normalen Metro-Version enthalten?

    Ciaoooo

    Sheera
  • Lena Vanilli
    Lena Vanilli
     Administrator edited 2:00PM
    Huhu Sheera,

    das ist in der Standard-Metro-Version mit drin. ;)

    Viele Grüße
    Lena
  • Sheera Khan
    Sheera Khan
     Moderator edited 2:00PM
    Supi - ich schreib's gleich in den anderen Thread mit rein ...
  • Emil_Jannings
    Emil_Jannings
     Member edited 2:00PM
    Sheera - I am following the comments on 0.8.0.1 and will be doing the update even though your help with the Group module solved that problem nicely. I am curious to see how the Intercontinental modification affects performance and perhaps I can help with some data. Is there a way to get connection times from the server?

    Emil
  • Sheera Khan
    Sheera Khan
     Moderator edited 2:00PM
    Hi Em,

    I think the server response time might be about what you're looking for. You'll find it at:
    http://metropolis.hypergrid.org/regioman.php
    Just login using your credentials, select the region you're interested in and go to "Details". There you'll find the server resonse time in the left hand column pretty far down ...

    I hope that helps a bit

    Ciaoooo

    Sheera
  • Freaky Tech
    Freaky Tech
     Member edited 2:00PM
    Dieser Issue ist wahrscheinlich in der Arriba-Version gefixt:

    - The non-default Warp3D maptile generator currently leaks memory very badly. We recommend that you only use this once at the beginning of each simulator session.


    Allerdings kann es auf grösseren Sims den Start durchaus verlängern je nach Konfiguration.


    Genauso habe ich die Korrekturen bezüglich TTL drin. (Metro bezeichnet diese gerne als Interkontinental Unterstützung).

    Tatsächlich ist die Ursache nur eine merkwürdige Hinterlassenschaft irgendeines .NET-Mitentwicklers. Warum auch immer die das auf 32 gesetzt haben? Dabei empfehlen alle rundherum grössere Werte.


    Gruss

    Freaky
  • Emil_Jannings
    Emil_Jannings
     Member edited 2:00PM
    Thanks Sheera for the pointer to Server Response Time -- the times are identical to my ping times, which is what I expected.

    I also saw the comments about the new edition of Metro (3/9/14) with the Intercontinental Module and I will download it later today or tomorrow. I will let you know if I am able to document any differences.

    Emil
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