Linden plants

Magnuz Binder
Magnuz Binder
 Member edited November 2014 in Create & Objects
I needed to be able to rez specific Linden plants for some landscaping and decoration, but could not find a good source, so I made one myself. I figured perhaps more than me needed it, so I made the compilation available in a box at the south and north end of the central island of the Metropolis region Terrains. It contains the 26 original Linden plants with original names and full perms, a contact sheet with 25 of the 26 plants, and an information notecard. (Click contact sheet below for full-sized contact sheet.)
Linden_plants_1a.jpg
The plants are (click name for full-sized image):
Beach Grass (missing on contact sheet), Cypress Tree 1, Cypress Tree 2, Dogwood tree, Eel Grass, Eucalyptus Tree, Fern, Kelp (brown), Kelp (green), Oak Tree, Palm tree 1, Palm Tree 2, Pine Tree - Evergreen, Pine Tree - Ponderosa, Plumeria, Sea Sword, Tropical Plant 1, Tropical Plant 2, Winter Aspen Tree, Winter Pine Tree 1, Winter Pine Tree 2, Grass - short 1, Grass - short 2, Grass - tall 1, Grass - tall 2, Leafy ground cover.

Comments

  • Lena Vanilli
    Lena Vanilli
     Administrator edited 9:07PM
    Congratulations, Magnuz! Great work! :)

    Hugs
    Lena
  • Eryn Galen
    Eryn Galen
     Member edited 9:07PM
    I use my old and trusted Imprudence for rezzing Linden plants when I need them. But great resource nevertheless Magnuz :)
  • Magnuz Binder
    Magnuz Binder
     Member edited 9:07PM
    I use Firestorm, and neither with that one nor with the LL viewer you can chose what plants to rezz. I just checked and saw Singularity permits choosing what plants to rezz as well. However, it lacks a lot of other functionality I like with Firestorm. Imprudence on Mac unfortunately always crashes on the Metropolis splash screen for me.

    Oh well, perhaps the contact sheet can serve as a quick reminder of what the plants actually looks like to some at least.
  • Piper
    Piper
     Member CreativeGroup edited 9:07PM
    oh perhaps , i am just a silly Little Girl, but why should it be important or possible to rezz with a Viewer a LL plant in Opensim?
    how long as the plants do what they should in sl? i am sorry, but ist a nice work, of course .. Magnuz .. but i never tried to rezz a plant in the Viewer before ;)
    Or perhaps ist my bad english and i do not understand it in the right way ..

    Hugs Piper
  • Minethere Always
    Minethere Always
     Member edited 9:07PM
    I just checked and I did not even realize FS only has 2 linden plant options...that's kinda annoying but then again I guess I don't need them all that much since I never checked...lol

    I will go by and get those for sure as my impy is not installed anyway..thx-)
  • Magnuz Binder
    Magnuz Binder
     Member edited 9:07PM
    @Piper, I guess I may be a bit old school, but I still sometimes use the old Linden plants in OpenSim as well, just as I often use the "default" textures when I build, especially when the function or structure is more important to me than the finish or texturing. But agreed, there are many mesh plants, and even sculpt and classical prim plants, available in OpenSim now, that are far better than the Linden plants. Much of the finesse with the Linden plants was also that they always were available in the viewer, but if you need to rez them from inventory anyway, they lose that advantage.
  • Emil_Jannings
    Emil_Jannings
     Member edited 9:07PM
    This is the only discussion I found in the forums related to "tree" -- I want to use the tree module to plant a new region. Is it implemented in Metropolis? I'm getting this error message:

    Region (Sleepy Hollow) # tree load Pine
    04:23:21 - [EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. Unexpected failure in Tree de-serialization at OpenSim.Region.OptionalModules.World.TreePopulator.TreePopulatorModule.DeserializeObject (System.String fileName) [0x00000] in <filename unknown>:0


    Thanks.
  • Sheera Khan
    Sheera Khan
     Member edited 9:07PM
    Hi Em,

    to be honest I don't have any real experience with that tree module, but I managed to find a tutorial about it at http://forums.osgrid.org/viewtopic.php?f=9&t=2865. So a quick test was
    Region (MyRegion) # show modules
    ...
    New Region Module (Non-Shared): TreePopulatorModule
    ...
    
    Looks like there might be some tree module around ...

    The load tree command expects an xml-file as parameter and fortunatly the tutorial provided some. So I pasted the XML-Code to a file Pine-1.xml in my OS bin- directory. Loading that using
    tree load Pine-1.xml
    
    gave no errors. Please note that the filename is case sensitive.

    To activate the module type:
    tree active true
    

    Now you should be able to plant trees using the command
    tree plant Pine1
    

    The parameter Pine1 is case sensitive and refers to the plant defined in the XML-file above but not the XML-file itself.

    All commands completed without errors but I didn't have time to see any trees grow. So I guess the tree module is availlable in the MetroEdition but it may take some tweaking to get those trees growing...

    Ciaoooo

    Sheera
  • bertl
    bertl
     Member edited November 2014
    Hi Emil,

    I've did some stuff with the trees those times.
    Here my internal notices (nearly that what Sheera wrote :) ):
    Die berühmten Copses
    
        xml-Dateien angelegt für zwei Bäume: Oak.xml und Pine.xml
        nicht in OpenSim.ini aktivieren, da das zu recht anstrengenden Situationen führen kann gemäß Doku (http://forums.osgrid.org/viewtopic.php?f=9&t=2865), sondern in Konsole:
        change region BergWelt1 (BergWelt2)
        tree load Oak.xml (Pine.xml)
        tree active true
        tree plant Oak (Pine)
        stoppen mit: tree freeze Oak true
        dann: tree remove Oak
        tree active false
    
    Momentan wird noch nicht zuverlässig regelmässig gepflanzt. Höhen-Parameter scheinen nicht ganz klar, Start schon.
    

    Perhaps it helps a bit.
    Cheers, Bert.
  • bertl
    bertl
     Member edited 9:07PM
    And here the XML-files I used that time:

    1. ) Das xml für die Eiche:

    <Copse>
    <m_name>Oak</m_name>
    <m_frozen>false</m_frozen>
    <m_tree_type>Oak</m_tree_type>
    <m_tree_quantity>50</m_tree_quantity>
    <m_treeline_low>21</m_treeline_low>
    <m_treeline_high>31</m_treeline_high>
    <m_seed_point>
    <X>208</X>
    <Y>149</Y>
    <Z>0</Z>
    </m_seed_point>
    <m_range>50</m_range>
    <m_initial_scale>
    <X>0.1</X>
    <Y>0.1</Y>
    <Z>0.1</Z>
    </m_initial_scale>
    <m_maximum_scale>
    <X>100</X>
    <Y>100</Y>
    <Z>120</Z>
    </m_maximum_scale>
    <m_rate>
    <X>0.01</X>
    <Y>0.01</Y>
    <Z>0.01</Z>
    </m_rate>
    </Copse>

    2. Das xml für die Pinie:

    <Copse>
    <m_name>Pine</m_name>
    <m_frozen>false</m_frozen>
    <m_tree_type>Pine2</m_tree_type>
    <m_tree_quantity>100</m_tree_quantity>
    <m_treeline_low>38</m_treeline_low>
    <m_treeline_high>61</m_treeline_high>
    <m_seed_point>
    <X>35</X>
    <Y>115</Y>
    <Z>0</Z>
    </m_seed_point>
    <m_range>100</m_range>
    <m_initial_scale>
    <X>0.01</X>
    <Y>0.01</Y>
    <Z>0.01</Z>
    </m_initial_scale>
    <m_maximum_scale>
    <X>150</X>
    <Y>150</Y>
    <Z>150</Z>
    </m_maximum_scale>
    <m_rate>
    <X>0.01</X>
    <Y>0.01</Y>
    <Z>0.01</Z>
    </m_rate>
    </Copse>
  • Emil_Jannings
    Emil_Jannings
     Member edited 9:07PM
    Thanks for the responses. I'll go back to work on it. I've used it quite a bit on OSGrid -- sometimes with different copses -- oaks on the hills and kelp under the water. I imported a region from there with big pines on it -- Valhaven. Instant forest! Knowing the module is available and having some good xml files is very helpful. Thanks Berti. And thanks for "show modules" too Sheera. Very useful.

    Emil
  • bertl
    bertl
     Member edited 9:07PM
    Great Emil :). I remembered meanwhile why I stopped it. If you work with the tree module on a separate region it's okay. On the same Region you will have problems with the edit focus of other prims :)
  • Emil_Jannings
    Emil_Jannings
     Member edited 9:07PM
    Berti -- I've got a couple hundred of your oak trees on Sleepy Hollow. Thanks for that XML file.

    Emil
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